A fast and simple inverse kinematics solver for Unity game engine, using
the FABRIK algorithm. FABRIK uses a forward and backward iterative
approach, finding each joint position via locating a point on a line.
Source on GitHub
Video on Youtube
A UI node editor framework written in Python. This framework can be used as a standalone application or integrated into Python + PySide2 projects.
Link to Github Repo
A tool for transferring animation data between rigs or transfer raw mocap
from a skeleton to a custom rig. (The script is compatible with Autodesk:
Maya 2017 or later.)
Source on GitHub
Video on Youtube
A script used to simulate cloth physics on a 2D grid using the Verlet
integration method. The purpose of this project was to learn more about
physics simulation and numerical methods. The script was made for Unity2D.
Source on GitHub
Real-time demo (WebGL)
A tool for creating automated lip sync animations from sound clips and transcripts in Maya.
The tool is running a forced alignment system in background which will assign phonomes
to timestamps (based on the input sound and text). The tool will then read the output data,
load the predefined poses and create keyframes based on the data.
Source on GitHub